These fundamental rights I formulated following the guild
structure discussion mentioned here. 'They were accepted with a
three quarter majority. Though the next Guild Master Talisin and her
minions stomped on these rights with all their hooves and feet they
were (to my knowledge) never officially removed or even changed, though
several attempts were made to 'adapt' them to current guild policy. All
votings to remove or change them failed ... but sometimes power is
stronger than words
Fundamental Rights of all Atlantis Magicians
These points are voted about by the Grey Council (resolved 19th
dragon 259 with 18 pro and 6 contra votes, meaning a three quarter
majority) and therefore have to be considered as part of the Guild
Rules. They shall be part of a yet to come
Constitution of the Atlantis
Magicians.
- Every Atlantis Magician is free to act on his/her own as long as no
Guild Rules are violated.
- The Atlantis Magicians believe in religious freedom. Every Atlantis
Magician is free to choose any god. With this freedom comes the
obligation to respect the believes of others, however. Atlantis
Magicians do not fight people for religious reasons, do not violate
shrines.
- Every Atlantis Magician is free to voice his/her oppinion, whatever
it is.
- Every Atlantis Magician has the right to use the libraries, as long
as s/he uses them with the necessary responsibility.
- Every Atlantis Magician has the right to learn the spells s/he
wishes, apart from the apprentice restrictions and, of course, apart
from spells that belong to the necromancy convocation.
Mara